


#Unrealed 3d shape editor Pc#
PhysX has been upgraded for both PC and iOS development.Īnimation sequences are no longer automatically recompressed when bAnimRotationOnly is changed on the AnimSet owner. There is now an option to forcibly remove editor-only data when cooking PCConsole to allow for cases of shipping an exe build with the editor data disabled.

Enable the "Update Morph When Parent Anim Component Exists" setting to take advantage of this feature. Morph targets now support parent animation components. The texture viewer now shows light map and shadow map textures. When previewing Camera Anims in the editor, it’s now possible to specify an animation to play on a viewport pawn. When searching assets from the Unreal Content Browser, exclude specific tags by typing "-" and then the tag name. Handling of copying, moving and deleting animations between packages has been improved. When re-importing FBX meshes, a new "Replace Vertex Colors" option specifies whether to overwrite colors. Materials can now use the vector transform node in the vertex shader! UDK users can now create comment boxes in animation trees. The Unreal Console is now available for iOS development! Tapping with 4 fingers will bring it up. Morph targets are disabled for skeletal mesh LODs that have been simplified.Īlternate bone weightings are disabled for skeletal mesh LODs that have been simplified. Generating LODs using Simplygon is also supported. Simplygon can now be used to simplify skeletal meshes the same way it can be used to simplify static geometry in UDK. The DefaultPhysMaterial property on the actor addresses layers not specifically assigned a physical material.ĭuring layer painting, the index of the dominant (most highly weighted) layer is stored in the collision data, and this is used by PhysX to specify the material for each quad. Use the brush tool to mask landscape and selectively paste over it.Įach Unreal Landscape layer can now be assigned a physical material. Landscape gizmos can be arbitrarily positioned, rotated and resized. Use the new landscape gizmo to copy and paste chunks of terrain.

Post-process anti-aliasing is supported on DirectX 9 and DirectX 11.
